In a blog post today, The Witness developer Jonathan Blow has announced that the game has made over $5 million USD gross revenue in its first week. This is as a result of the game selling “substantially more than 100,000 units.”
Blow does note that the team has not broken their development cost yet, because how high the development budget was and part of the revenue goes to storefronts and paying tax. “However… we should break even and make a comfortable safety margin on top of that, which will allow us to make more nice games in the future,” writes Blow.
The Witness is doing much better than the developers’ first game, Braid. Blow writes that sales of The Witness on PC by itself beat Braid‘s first week sales when it was released in 2008. The same is true when looking solely at PlayStation Network sales.
Sales data for individual stores is not allowed to be released by Blow because he says he agreed not to reveal sales numbers when signing a deal with a particular store.
There’s also good news for players who don’t have a PlayStation 4 or PC, with the developers considering bringing the game to other platforms. “Under serious consideration are: iOS, Android, Xbox One, OS X.”
The Witness was released last Tuesday, January 26. Analog Addiction Commander-in-Chief Jamie Briggs is currently working his way through The Witness with the hope of bringing you a review of the game as soon as possible (it’s pretty big).