Mighty No. 9 has suffered its third delay, with creator Keiji Inafune announcing the delay on Kickstarter.
The latest Might No. 9 delay has been attributed to “bugs found in the network portion” of the game. The lengthy Kickstarter post by Inafune explains how this third delay came to be, as well as a sincere apology for to his fans for the delay.
“In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms,” said Inafune. “However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.”
Inafune stated that the main reason for the delay was due to “bugs inside the network modes, and specifically problems with matchmaking”, which has been attributed to the large number of platforms Mighty No. 9 is launching for, with each platform slightly different from the last. Inafune accepts it was a “miscalculation on the part of us [the development staff]” and he is “sincerely sorry” for the delay.
At this stage no new release date has been revealed for Mighty No. 9, but a possible Spring 2016 window was mentioned.
Mighty No. 9 was originally scheduled to launch in September, 2015, before being delayed until February of this year. When Mighty No. 9 does launch, expect to find it on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Vita, 3DS, PC, Mac and Linux.