Platforms Android [iOS at a later date]
Publisher/Developer Yannick Cerrutti & Yann Delplanque.
Genre Arcade Platform Played Samsung Galaxy S4
When you’re looking for a simple time wasting option on your mobile device, there are a plethora of choices; with a majority available for free. One of the latest titles to release in this category is Let’s Fall, created by French development pair Yannick Curreutti and Yann Delphanque.
Let’s Fall is an endless falling title, where the player must try and save one of the four playable kittens from hitting the obstacles along the way and earning points as they succeed. Each time you play Let’s Fall the level is randomly generated, meaning the location of the obstacles you encountered on your last run, may not be in the same location on your next encounter.
Let’s Fall avoids implementing a meaningless story, instead focusing solely on the gameplay mechanics used to avoid obstacles. Players must swipe their finger across the screen in order to control their kitten and avoid an untimely collision, fortunately the mechanics provided are extremely precise. After hundreds of rounds of Let’s Fall, I can happily say my collisions were mostly due to my own mistakes, with the precise controls never hampering the experience.
The problem with the swiping mechanics (as I have encountered with most mobile titles) is that your finger ends up becoming an obstacle of its own. Keeping your finger low on the screen means you may not see an oncoming obstacles, while holding it too high may mean you cannot see your kitten’s position. This is an issue most mobile titles seem to struggle with, and sadly the French pair haven’t been the ones to figure out a positive solution.
Artistically Let’s Fall displays a vibrant visual palette, from the simple yet gorgeous background locations, to the cute and friendly array of playable kittens. The four uniquely designed kittens range from evil, rock ‘n’ roll, badass and the cutie. Each has a distinct look and were easily some of my favourite visual treats from Let’s Fall. Though I wish there were more playable kittens on offer.
The bright backgrounds range from the forest, a volcano and an icy locale, though experiencing each of these backdrops doesn’t come easy. Aside from the original forest location each other backdrop is unlocked by earning a score of 100 or 150, which is incredibly difficult to obtain. After hundreds of attempts my high score still remains in the low 60’s and ranked second on the online leaderboards. Due to the incredible difficulty to obtain these new backdrops, and with no option to obtain these by other means (microtransactions) I was forced to replay the same forest scenery, over and over again. Unfortunately this made the experience become repetitive a lot faster than it could have been if these new visual options were easier to obtain.
Aside from unlocking new characters (most of which can be done in a few simple button presses) and the difficult new backgrounds, Let’s Fall doesn’t offer much more reason to keep playing. Though there are the typical online leaderboards, achievements and the ability to share your high scores to social platforms, Let’s Fall definitely lacks an extensive library of content to keep you entertained for more than a few minutes at a time.
Let’s Fall is a fine time waster, offering precise controls and a gorgeous visual display. Though, those looking for a title that offers an array of content to keep themselves entertained may find themselves quickly exhausting what’s available.
Let’s Fall is a title I see myself going back to when I’m looking for something accessible to keep me entertained, but sadly the lack of content may leave many wanting. Hopefully more unlockable kittens, and easier to obtain backgrounds are released in future updates.
- Precise controls.
- Vibrant visual design.
- Lacks content.
- Extremely difficult unlockables.
The Score: 6.5