‘Thief’ Removes XP System

In a recent Q&A session, Lead Level Designer Daniel Schmidt and Game Director Nic Cantin provided some insight as to why the XP system we saw in the E3 demo has since been removed from Thief entirely.

Cantin explained that the main motivation for stealing should be the loot you get away with rather than some XP, especially given that Garrett is already a Master Thief, so logically there is no real need for XP points. He stated it was also a decision made to put more emphasis on the in-game economy, allowing you to purchase upgrades with the money you earn from stealing.

Schmidt pointed out that while they wanted to reward players for the act of stealing within the game, they should not judge players on how they steal given that they want the player to come up with different approaches and methods to obtain the loot. He also emphasized that while players may or may not realize this, the developers do in fact read things like the company’s forums to see how gamers around the world are reacting to various aspects of the game. Given there was an overwhelming confusion about the XP reward for performing a headshot in the E3 demo, the forums played a significant part in having the system removed.

Thief is set to release on February 25, 2014 for the PC, PS3, PS4, Xbox 360, and Xbox One. What do you think of the fact that the XP system has been removed? Do you appreciate when developers take the time to look at the opinions of fans? Let us know in the comments below!

Eric is an Xbox editor for Analog Addiction where you can find all the latest gaming news, previews, reviews, and everything else that rhymes with those words. ‘Like’ Analog Addiction on Facebook to receive all of the updates as they’re posted.


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