Planescape: Torment is getting a sequel.

256px-Planescape-torment-box“What can change the nature of a man?”

I never had the chance to play the avant-garde PC RPG, Planescape: Torment, growing up, but I played a bit of it a year ago thanks to It was a very deep and interesting game that was more concerned with answering deep, philosophical questions than depicting epic battles of good versus evil, and I’d still like to finish it one day. Well, I better make that day soon, because according to Ars Techina, a sequel is in the works.

Finishing up his work on the Kickstarted Wasteland 2, Colin McComb wrote a lengthy blog post about his earlier days as a designer and on making a sequel to the venerated classic RPG.

Unable to use the Planescape name, due to the hassles of the copyright owned by Wizards of the Coast, McComb wants to use an entirely different setting while still putting Torment‘s core philosophical questions as the basis of his game.

“I’d want to align the player’s story axes along different lines than Good/Evil or Law/Chaos to something more subjective. The core of Torment is, after all, a personal story, and while we can be judged by others on the basis of our actions, arbitrarily aligning those actions on an external and eternally fixed line removes some of the agency from the player’s game.” wrote McComb.

Having Torment‘s focus on subjective philosophies with a new, possibly even sci-fi/science fantasy setting, through the eyes of an older, more mature McComb is definitely something I’m looking forward to.

“So now that I know what can change the nature of a man, I ask: What does one life matter? … and does it matter at all?”

Yeah, fucking awesome.

Source: Ars Techina

Frank Margarella has his own crappy personal blogs here and here. You can follow him on twitter @Fuhjem.



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