PS3 reviews

Darksiders 2 DLC Review: Abyssal Forge

While everybody was excited over the release of Assassin’s Creed 3 and Need For Speed Most Wanted, Vigil released another piece of DLC for Darksiders 2 called Abyssal Forge on October 30th. Abyssal Forge is the second piece of traditional DLC that’s been released for the game, and if you’re curious to see how the first one fared, feel free to check out the review of Argul’s Tomb. If you purchased the Season Pass for Darksiders 2, Abyssal Forge is yours completely free, otherwise you’re looking at a $9.99 or 800 MS points price tag.

When you begin the Abyssal Forge DLC, Death finds himself in an area that resembles a swamp. There’s only one area he can enter right away, and once you make your way past the initial puzzle or two, you come across a character known as the Mad Smith. After he attacks you and you defeat him, he explains that you’re in a realm where he has been locked away between the Tree of Life and the Tree of Death. He then proceeds to explain that his greatest creation known as the Abyssal Forge has escaped and is designed to produce constructs which will produce more Abyssal Forges, continuing the cycle and taking over the realms. Obviously, this isn’t great news, so Death sets out to find some pieces of Chaos Ore throughout the dungeon so that the Mad Smith can build a useful item. After obtaining the item, you then have to go after the Abyssal Forge itself and take it down, destroying the Heartstone inside of it. Once you destroy the Abyssal Forge, you return to the Mad Smith and there’s one last dialogue before the DLC is completed.

Meet the Mad Smith

Like Argul’s Tomb, the Abyssal Forge DLC isn’t terribly long, and while technically Vigil was correct when saying that this DLC has two dungeons for you to explore, the second dungeon is much, much smaller and insignificant. It does leave a little to be desired, although the puzzles in this DLC are slightly more challenging than in the previous one. Rather than focusing heavily on the Voidwalker, there’s a focus on using the Soul Splitter and completing challenges through use of that. In fact, the Voidwalker isn’t even in your inventory throughout this DLC, so those of you who aren’t a fan of the Portal-esque puzzles will rejoice. The entire DLC has a mechanical theme to it from the enemies, to the rooms with spinning cogs and crankshafts, even to the appearance of the Mad Smith himself. Once again, the plot of the DLC isn’t terribly earth-shattering, and the ending leaves a little to be desired, but it is wrapped up far more nicely than Argul’s Tomb.

If you’re a diehard fan of Darksiders and you’re looking to get an extra 1.5-3 hours of gameplay for Death, then by all means, go ahead and pick it up. If you weren’t a massive fan of the game or really look for bang for your buck, this probably isn’t the DLC you’re looking for. Unfortunately, this wasn’t the monumental step up in DLC quality I was hoping for after playing Argul’s Tomb. It is better than the previous DLC, but it also comes with a bigger price tag. You won’t be missing anything by skipping this extra content, but it does cause me to wonder what happened to Vigil to cause such a discrepancy between the quality of the titles they produce and the quality of the post-release content.

Final Score: 6/10

Eric was really hoping there would be more content in Abyssal Forge, but alas, Death only got a little bit more adventure. When he’s not slaying demons and constructs, Eric is an editor for Analog Addiction where you can find all the latest gaming news, previews, reviews, and everything else that rhymes with those words. ‘Like’ Analog Addiction on Facebook to receive all of the updates as they’re posted.


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